#include <raptiquax.h>
#include <math/math_util.h>
#include <io/model.h>
#include <io/input.h>
#include <render/framebuffer.h>
#include <storage/node.h>
#include <render/depth_map.h>
#include <render/render.h>
#include <render/lighting.h>
#include <window.h>
#include <io/osio.h>
#include <render/camera.h>
#include <io/shader.h>
#include <io/scene_loader.h>
#include <io/node_loader.h>
#include <physics/physics.h>
#include <physics/bodies.h>
#include <scripts/scripts.h>
#include <gui/frame.h>
#include <settings.h>
#include <memory.h>
#include <buffer.h>
#include <storage/queue.h>
#include <storage/hash.h>
#include <utils/scene.h>
#include <classes/classes.h>
Functions | |
BUILD_CLASS_METHODS_CORRESPONDANCE (classManager) | |
Variables | |
MemoryCaches | memoryCaches |
BufferCollection | buffers |
Queue | callQueue = {NULL} |
Tree | mainTree = {0} |
Input | input |
Settings | settings |
Window | window |
DFBO | dfbo |
CFBO | uiFBO |
DepthMap | depthMap |
struct RaptiquaX_t | Game |
BUILD_CLASS_METHODS_CORRESPONDANCE | ( | classManager | ) |
MemoryCaches memoryCaches |
BufferCollection buffers |
Queue callQueue = {NULL} |
Tree mainTree = {0} |
Input input |
Settings settings |
Window window |
DFBO dfbo |
CFBO uiFBO |
DepthMap depthMap |