#include <raptiquax.h>#include <math/math_util.h>#include <io/model.h>#include <io/input.h>#include <render/framebuffer.h>#include <storage/node.h>#include <render/depth_map.h>#include <render/render.h>#include <render/lighting.h>#include <window.h>#include <io/osio.h>#include <render/camera.h>#include <io/shader.h>#include <io/scene_loader.h>#include <io/node_loader.h>#include <physics/physics.h>#include <physics/bodies.h>#include <scripts/scripts.h>#include <gui/frame.h>#include <settings.h>#include <memory.h>#include <buffer.h>#include <storage/queue.h>#include <storage/hash.h>#include <utils/scene.h>#include <classes/classes.h>
Functions | |
| BUILD_CLASS_METHODS_CORRESPONDANCE (classManager) | |
Variables | |
| MemoryCaches | memoryCaches |
| BufferCollection | buffers |
| Queue | callQueue = {NULL} |
| Tree | mainTree = {0} |
| Input | input |
| Settings | settings |
| Window | window |
| DFBO | dfbo |
| CFBO | uiFBO |
| DepthMap | depthMap |
| struct RaptiquaX_t | Game |
| BUILD_CLASS_METHODS_CORRESPONDANCE | ( | classManager | ) |
| MemoryCaches memoryCaches |
| BufferCollection buffers |
| Queue callQueue = {NULL} |
| Tree mainTree = {0} |
| Input input |
| Settings settings |
| Window window |
| DFBO dfbo |
| CFBO uiFBO |
| DepthMap depthMap |