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MemoryCaches Struct Reference

Structure to manage all types of caches. More...

#include <memory.h>

Collaboration diagram for MemoryCaches:

Public Attributes

CubeMapCachecubeMapCache
 
int cubeMapCount
 
TextureCachetextureCache
 
int texturesCount
 
ModelCachemodelCache
 
int modelsCount
 
ShaderCacheshaderCache
 
int shadersCount
 
MixMusicCachemusicCache
 
int musicCount
 
MixChunkCachechunkCache
 
int chunkCount
 

Detailed Description

Structure to manage all types of caches.

This structure holds caches for cube maps, textures, models, and shaders, along with their respective counts.

Member Data Documentation

◆ cubeMapCache

CubeMapCache* MemoryCaches::cubeMapCache

Pointer to the array of cube map caches.

◆ cubeMapCount

int MemoryCaches::cubeMapCount

Number of cube map caches.

◆ textureCache

TextureCache* MemoryCaches::textureCache

Pointer to the array of texture caches.

◆ texturesCount

int MemoryCaches::texturesCount

Number of texture caches.

◆ modelCache

ModelCache* MemoryCaches::modelCache

Pointer to the array of model caches.

◆ modelsCount

int MemoryCaches::modelsCount

Number of model caches.

◆ shaderCache

ShaderCache* MemoryCaches::shaderCache

Pointer to the array of shader caches.

◆ shadersCount

int MemoryCaches::shadersCount

Number of shader caches.

◆ musicCache

MixMusicCache* MemoryCaches::musicCache

Pointer to the array of music caches.

◆ musicCount

int MemoryCaches::musicCount

Number of music caches.

◆ chunkCache

MixChunkCache* MemoryCaches::chunkCache

Pointer to the array of sound effect caches.

◆ chunkCount

int MemoryCaches::chunkCount

Number of sound effect caches.


The documentation for this struct was generated from the following file: