A structure to represent a camera with position and rotation in 3D space.
Definition camera.class.c:29
Represents a node in the tree structure.
Definition node.class.c:26
struct Node * load_scene(const char *path, struct Camera **c, struct Script *scripts)
Loads a scene from a file.
Definition scene_loader.c:116
struct Node * load_node(FILE *file, struct Camera **c, struct Script *scripts, struct Node *editor)
Loads a node from a file.
Definition scene_loader.c:19
Structure representing a script with a function and a name.
Definition scripts.h:105