A structure to handle Complete Frame Buffer Objects (CFBO). More...
#include <framebuffer.h>
Public Attributes | |
FBO | framebuffer |
TextureMap | texture |
A structure to handle Complete Frame Buffer Objects (CFBO).
This structure contains the necessary components to manage complete framebuffers, including the main framebuffer and a texture map for the color attachment.
FBO CFBO::framebuffer |
TextureMap CFBO::texture |
< The main UI framebuffer.