A structure to represent a camera with position and rotation in 3D space.
Definition camera.class.c:29
vec3 rot
Definition camera.h:18
vec3 pos
Definition camera.h:17
float fov
Definition camera.h:19
Represents a node in the tree structure.
Definition node.class.c:26
void init_camera(Camera *c)
Initializes the camera.
Definition camera.c:13
void camera_projection(Camera *c, struct WorldShaders *shaders)
Sets up the camera projection.
Definition camera.c:21
This file contains type definitions for fixed-width integer types and floating-point types.
A structure to hold various shaders used in the rendering process.
Definition render.h:25