Claude Chappe' Curse - A C Game
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camera.h File Reference
#include <raptiquax.h>
#include <math/math_util.h>
#include <io/shader.h>
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Classes

class  Camera
 A structure to represent a camera with position and rotation in 3D space. More...
 

Functions

void init_camera (Camera *c)
 Initializes the camera.
 
void camera_projection (Camera *c, struct WorldShaders *shaders)
 Sets up the camera projection.