Claude Chappe' Curse - A C Game
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WorldShaders Struct Reference

A structure to hold various shaders used in the rendering process. More...

#include <render.h>

Public Attributes

Shader render
 
Shader depth
 
Shader screen
 
Shader skybox
 
Shader gui
 
Shader light
 
Shader ssr
 
Shader ssao
 
Shader ssaoBlur
 
Shader smaa
 
Shader bloom
 

Detailed Description

A structure to hold various shaders used in the rendering process.

This structure contains different shaders that are used for rendering different aspects of the world, such as the main render, depth, screen, skybox, and GUI.

Member Data Documentation

◆ render

Shader WorldShaders::render

Main render shader

◆ depth

Shader WorldShaders::depth

Depth shader

◆ screen

Shader WorldShaders::screen

Screen shader

◆ skybox

Shader WorldShaders::skybox

Skybox shader

◆ gui

Shader WorldShaders::gui

GUI shader

◆ light

Shader WorldShaders::light

Light shader

◆ ssr

Shader WorldShaders::ssr

Screen Space Reflections (SSR) shader

◆ ssao

Shader WorldShaders::ssao

Screen Space Ambient Occlusion (SSAO) shader

◆ ssaoBlur

Shader WorldShaders::ssaoBlur

SSAO blur shader

◆ smaa

Shader WorldShaders::smaa

SMAA shader

◆ bloom

Shader WorldShaders::bloom

Bloom shader


The documentation for this struct was generated from the following file: