A structure to hold various shaders used in the rendering process. More...
#include <render.h>
Public Attributes | |
Shader | render |
Shader | depth |
Shader | screen |
Shader | skybox |
Shader | gui |
Shader | light |
Shader | ssr |
Shader | ssao |
Shader | ssaoBlur |
Shader | smaa |
Shader | bloom |
A structure to hold various shaders used in the rendering process.
This structure contains different shaders that are used for rendering different aspects of the world, such as the main render, depth, screen, skybox, and GUI.
Shader WorldShaders::render |
Main render shader
Shader WorldShaders::depth |
Depth shader
Shader WorldShaders::screen |
Screen shader
Shader WorldShaders::gui |
GUI shader
Shader WorldShaders::ssr |
Screen Space Reflections (SSR) shader
Shader WorldShaders::ssao |
Screen Space Ambient Occlusion (SSAO) shader
Shader WorldShaders::ssaoBlur |
SSAO blur shader
Shader WorldShaders::smaa |
SMAA shader
Shader WorldShaders::bloom |
Bloom shader