Claude Chappe' Curse - A C Game
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node_loader.h
Go to the documentation of this file.
1#pragma once
2
22void malloc_node(Node *node, int nodeType, FILE *file, Camera **c, Script *scripts, Node *editor);
23
34void node_tree_to_file(FILE * file, Node *node, Node *editor);
35
// end of NodeLoader
A structure to represent a camera with position and rotation in 3D space.
Definition camera.class.c:29
Represents a node in the tree structure.
Definition node.class.c:26
void node_tree_to_file(FILE *file, Node *node, Node *editor)
Writes the node tree to a file.
Definition node_loader.c:24
void malloc_node(Node *node, int nodeType, FILE *file, Camera **c, Script *scripts, Node *editor)
Allocates memory for a node and initializes it.
Definition node_loader.c:18
Structure representing a script with a function and a name.
Definition scripts.h:105