Claude Chappe' Curse - A C Game
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node_loader.h
Go to the documentation of this file.
1
#pragma once
2
22
void
malloc_node
(
Node
*node,
int
nodeType, FILE *file,
Camera
**c,
Script
*scripts,
Node
*editor);
23
34
void
node_tree_to_file
(FILE * file,
Node
*node,
Node
*editor);
35
// end of NodeLoader
Camera
A structure to represent a camera with position and rotation in 3D space.
Definition
camera.class.c:29
Node
Represents a node in the tree structure.
Definition
node.class.c:26
node_tree_to_file
void node_tree_to_file(FILE *file, Node *node, Node *editor)
Writes the node tree to a file.
Definition
node_loader.c:24
malloc_node
void malloc_node(Node *node, int nodeType, FILE *file, Camera **c, Script *scripts, Node *editor)
Allocates memory for a node and initializes it.
Definition
node_loader.c:18
Script
Structure representing a script with a function and a name.
Definition
scripts.h:105
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