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DepthMap Struct Reference

Represents a depth map used in rendering. More...

#include <depth_map.h>

Public Attributes

FBO frameBuffer [NUM_DIRECTIONAL_LIGHTS+NUM_POINT_LIGHTS *6+NUM_SPOT_LIGHTS]
 
TextureMap texture
 
GLuint tbo
 
TextureMap matrixTexture
 

Detailed Description

Represents a depth map used in rendering.

This structure encapsulates the necessary components for a depth map, including a frame buffer object (FBO), a texture map, and a texture buffer object (TBO).

Member Data Documentation

◆ frameBuffer

The frame buffer object for the depth map.

◆ texture

TextureMap DepthMap::texture

The texture map for the depth map.

◆ tbo

GLuint DepthMap::tbo

The texture buffer object for the depth map.

◆ matrixTexture

TextureMap DepthMap::matrixTexture

The texture map for the light matrices.


The documentation for this struct was generated from the following file: