Represents a radio button. More...
#include <frame.h>
Public Member Functions | |
void | constructor () |
Constructor for the RadioButton class. | |
void | init_radiobutton () |
Initializes the radio button. | |
void | load () |
Loads the necessary resources or initializes the RadioButton. | |
void | save (FILE *file, Node *editor) |
Saves the state of the editor node to a file. | |
bool | is_radiobutton () |
Checks if the current object is a radiobutton. | |
void | free () |
Frees the resources allocated for the RadioButton instance. | |
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void | constructor () |
Constructor for the Button class. | |
void | init_button () |
Initializes the button. | |
void | load () |
Loads the button resources. | |
void | update () |
Updates the state of the button. | |
void | is_button (bool *result) |
Checks if the current instance is a button. | |
void | save (FILE *file, Node *editor) |
Saves the state of the editor node to a file. | |
void | free () |
Frees the resources used by the button. | |
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void | constructor (float x, int xu, float y, int yu, float w, int wu, float h, int hu, int ha, int va, int scroll, Theme *theme) |
Constructor for initializing a frame object with specified parameters. | |
void | handle_dimension_unit (float *src, float *dest, int vertical, double size, int unit, double containerWidth, double containerHeight) |
Handles the conversion of dimension units for a given source and destination. | |
void | init_frame () |
Initializes the frame. | |
void | load (FILE *file) |
Loads data from a file. | |
void | refresh () |
Refreshes the frame. | |
void | refreshContent () |
Refreshes the content of the frame. | |
void | update () |
Updates the state of the frame. | |
void | on_resize () |
Handles the resize event for the frame. | |
void | draw_frame () |
Draws a frame. | |
void | render (mat4 modelMatrix, Shader activeShader, WorldShaders *shaders) |
Renders a frame using the provided model matrix and shader. | |
void | save (FILE *file, Node *editor) |
Saves the current state of the editor node to a file. | |
void | get_vao (VAO *vao) |
Retrieves the Vertex Array Object (VAO). | |
void | is_gui_element (bool *result) |
Determines if the current object is a GUI element. | |
void | is_button (bool *result) |
Determines if a button is pressed. | |
void | is_input_area (bool *result) |
Checks if the current area is an input area. | |
void | is_selectlist (bool *result) |
Checks if the current item is in the selection list. | |
void | is_checkbox (bool *result) |
Checks if a condition is a checkbox. | |
bool | is_radiobutton () |
Checks if the current frame is a radio button. | |
void | free () |
Frees the resources allocated for the frame. | |
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void | constructor () |
Constructor for the Node class. | |
void | initialize_node () |
Initializes a node. | |
void | get_glow_shader (Shader *shader) |
Retrieves the glow shader. | |
void | get_settings_data (void ***ptr, int *length) |
Retrieves settings data. | |
void | load () |
Loads the necessary resources or data for the node. | |
void | save (FILE *file) |
Saves the current state to the specified file. | |
void | prepare_render (mat4 modelMatrix, Shader activeShader) |
Renders a node using the specified model matrix and shader. | |
void | render () |
Renders the node. | |
void | update_global_position (vec3 pos, vec3 rot, vec3 scale) |
Updates the global position of a node. | |
void | update (vec3 pos, vec3 rot, vec3 scale) |
Updates the position, rotation, and scale of a node. | |
void | on_resize () |
Handles the resize event for the node. | |
void | free () |
Frees the resources allocated by the object. | |
void | is_cshape (bool *cshape) |
Checks if the current shape is a custom shape. | |
void | is_body (bool *body) |
Sets the body status of the node. | |
void | is_area (bool *area) |
Checks if the current node is within a specified area. | |
void | is_render_target (bool *render_target) |
Sets the render target status. | |
void | is_gui_element (bool *result) |
Determines if the current node is a GUI element. | |
void | add_child (Node *child) |
Adds a child node to a parent node. | |
void | add_child_and_realloc (Node *child) |
Adds a child node to a parent node and reallocates memory if necessary. | |
void | remove_child (Node *child) |
Removes a child node from a parent node. | |
void | remove_child_and_realloc (Node *child) |
Removes a child node from a parent node and reallocates memory if necessary. | |
void | remove_child_and_free (Node *child) |
Removes a child node from a parent node and frees the memory of the child node. | |
void | remove_child_and_free_and_realloc (Node *child) |
Removes a child node from a parent node, frees the memory of the child node, and reallocates memory if necessary. | |
int | index_of_child (Node *child) |
Retrieves the index of a child node in a parent node's children array. | |
void | print (int level) |
Prints the details of a node at a specified level of indentation. | |
void | emit_ready (...) |
Emits the 'ready' signal for the node. | |
void | emit_update (...) |
Emits an update event for the node. | |
void | emit_signal (...) |
Emits a signal if the node has a script and the script has a signal handler. | |
Public Attributes | ||
ButtonState | state | |
u16 * | checked | |
u16 | id | |
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ButtonState | state | |
bool * | checked | |
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vec4 | overflow | |
vec2 | relPos | |
vec2 | absPos | |
vec2 | scale | |
vec2 | size | |
vec2 | contentSize | |
vec2 | scroll | |
vec2 | scrollTarget | |
char | unit [4] | |
char | alignment [2] | |
Theme * | theme | |
SDL_Surface * | contentSurface | |
TextureMap | contentTexture | |
union { | ||
Label * label | ||
Button * button | ||
InputArea * inputArea | ||
SelectList * selectList | ||
ImageFrame * imageFrame | ||
RadioButton * radiobutton | ||
Slider * slider | ||
}; | ||
FrameFlags | flags | |
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void * | object | |
struct Node ** | children | |
struct Node * | parent | |
u16 | length | |
u8 | type | |
u8 | flags | |
vec3 | pos | |
vec3 | rot | |
vec3 | scale | |
vec3 | globalPos | |
vec3 | globalRot | |
vec3 | globalScale | |
Behavior * | behavior | |
BehaviorAttribute * | attribute | |
u8 | attributes_count | |
Shader | shader | |
Additional Inherited Members | |
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static VBO | _vbo = 0 |
Static variable to store the Vertex Buffer Object (VBO) identifier. | |
static VAO | _vao = 0 |
Static variable to store the Vertex Array Object (VAO) identifier. | |
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static Shader | glowShader = 0 |
A static Shader variable used for glow effect. | |
Represents a radio button.
This structure holds information about a radio button, including its checked state and ID.
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Constructor for the RadioButton class.
This function initializes a new instance of the RadioButton class. It sets up the necessary properties and states for the radio button.
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Initializes the radio button.
This function sets up the necessary properties and states for the radio button to function correctly. It should be called before using any other radio button functions.
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Loads the necessary resources or initializes the RadioButton.
This function is responsible for loading any resources or performing any initialization required for the RadioButton class. The specific details of what is loaded or initialized should be documented here.
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Saves the state of the editor node to a file.
This function writes the current state of the editor node to the specified file.
file | A pointer to the FILE object where the state will be saved. |
editor | A pointer to the Node object representing the editor whose state is to be saved. |
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Checks if the current object is a radiobutton.
This function determines whether the current object is of type radiobutton.
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Frees the resources allocated for the RadioButton instance.
This function is responsible for releasing any memory or resources that were allocated for the RadioButton instance. It should be called when the RadioButton is no longer needed to avoid memory leaks.
ButtonState RadioButton::state |
Current state of the button.
u16* RadioButton::checked |
Pointer to the checked state of the radio button.
u16 RadioButton::id |
ID of the radio button.