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ImageFrame Class Reference

Represents an image frame. More...

#include <frame.h>

Inheritance diagram for ImageFrame:
Collaboration diagram for ImageFrame:

Public Member Functions

void constructor (float x, int xu, float y, int yu, float w, int wu, float h, int hu, int ha, int va, char *imagePath)
 Constructor for the image frame class.
 
void load (FILE *file)
 Loads data from a file.
 
void set_image (char *path)
 Sets the image for the frame.
 
void render (mat4 modelMatrix, Shader activeShader, WorldShaders *shaders)
 Renders the image frame using the provided model matrix and shader.
 
void save (FILE *file, Node *editor)
 Saves the current state of the editor to a file.
 
void free ()
 Frees the resources allocated for the image frame.
 
- Public Member Functions inherited from Frame
void constructor (float x, int xu, float y, int yu, float w, int wu, float h, int hu, int ha, int va, int scroll, Theme *theme)
 Constructor for initializing a frame object with specified parameters.
 
void handle_dimension_unit (float *src, float *dest, int vertical, double size, int unit, double containerWidth, double containerHeight)
 Handles the conversion of dimension units for a given source and destination.
 
void init_frame ()
 Initializes the frame.
 
void load (FILE *file)
 Loads data from a file.
 
void refresh ()
 Refreshes the frame.
 
void refreshContent ()
 Refreshes the content of the frame.
 
void update ()
 Updates the state of the frame.
 
void on_resize ()
 Handles the resize event for the frame.
 
void draw_frame ()
 Draws a frame.
 
void render (mat4 modelMatrix, Shader activeShader, WorldShaders *shaders)
 Renders a frame using the provided model matrix and shader.
 
void save (FILE *file, Node *editor)
 Saves the current state of the editor node to a file.
 
void get_vao (VAO *vao)
 Retrieves the Vertex Array Object (VAO).
 
void is_gui_element (bool *result)
 Determines if the current object is a GUI element.
 
void is_button (bool *result)
 Determines if a button is pressed.
 
void is_input_area (bool *result)
 Checks if the current area is an input area.
 
void is_selectlist (bool *result)
 Checks if the current item is in the selection list.
 
void is_checkbox (bool *result)
 Checks if a condition is a checkbox.
 
bool is_radiobutton ()
 Checks if the current frame is a radio button.
 
void free ()
 Frees the resources allocated for the frame.
 
- Public Member Functions inherited from Node
void constructor ()
 Constructor for the Node class.
 
void initialize_node ()
 Initializes a node.
 
void get_glow_shader (Shader *shader)
 Retrieves the glow shader.
 
void get_settings_data (void ***ptr, int *length)
 Retrieves settings data.
 
void load ()
 Loads the necessary resources or data for the node.
 
void save (FILE *file)
 Saves the current state to the specified file.
 
void prepare_render (mat4 modelMatrix, Shader activeShader)
 Renders a node using the specified model matrix and shader.
 
void render ()
 Renders the node.
 
void update_global_position (vec3 pos, vec3 rot, vec3 scale)
 Updates the global position of a node.
 
void update (vec3 pos, vec3 rot, vec3 scale)
 Updates the position, rotation, and scale of a node.
 
void on_resize ()
 Handles the resize event for the node.
 
void free ()
 Frees the resources allocated by the object.
 
void is_cshape (bool *cshape)
 Checks if the current shape is a custom shape.
 
void is_body (bool *body)
 Sets the body status of the node.
 
void is_area (bool *area)
 Checks if the current node is within a specified area.
 
void is_render_target (bool *render_target)
 Sets the render target status.
 
void is_gui_element (bool *result)
 Determines if the current node is a GUI element.
 
void add_child (Node *child)
 Adds a child node to a parent node.
 
void add_child_and_realloc (Node *child)
 Adds a child node to a parent node and reallocates memory if necessary.
 
void remove_child (Node *child)
 Removes a child node from a parent node.
 
void remove_child_and_realloc (Node *child)
 Removes a child node from a parent node and reallocates memory if necessary.
 
void remove_child_and_free (Node *child)
 Removes a child node from a parent node and frees the memory of the child node.
 
void remove_child_and_free_and_realloc (Node *child)
 Removes a child node from a parent node, frees the memory of the child node, and reallocates memory if necessary.
 
int index_of_child (Node *child)
 Retrieves the index of a child node in a parent node's children array.
 
void print (int level)
 Prints the details of a node at a specified level of indentation.
 
void emit_ready (...)
 Emits the 'ready' signal for the node.
 
void emit_update (...)
 Emits an update event for the node.
 
void emit_signal (...)
 Emits a signal if the node has a script and the script has a signal handler.
 

Public Attributes

char path [256]
 
- Public Attributes inherited from Frame
vec4 overflow
 
vec2 relPos
 
vec2 absPos
 
vec2 scale
 
vec2 size
 
vec2 contentSize
 
vec2 scroll
 
vec2 scrollTarget
 
char unit [4]
 
char alignment [2]
 
Themetheme
 
SDL_Surface * contentSurface
 
TextureMap contentTexture
 
union { 
 
   Label *   label 
 
   Button *   button 
 
   InputArea *   inputArea 
 
   SelectList *   selectList 
 
   ImageFrame *   imageFrame 
 
   RadioButton *   radiobutton 
 
   Slider *   slider 
 
};  
 
FrameFlags flags
 
- Public Attributes inherited from Node
void * object
 
struct Node ** children
 
struct Nodeparent
 
u16 length
 
u8 type
 
u8 flags
 
vec3 pos
 
vec3 rot
 
vec3 scale
 
vec3 globalPos
 
vec3 globalRot
 
vec3 globalScale
 
Behaviorbehavior
 
BehaviorAttributeattribute
 
u8 attributes_count
 
Shader shader
 

Additional Inherited Members

- Static Public Attributes inherited from Frame
static VBO _vbo = 0
 Static variable to store the Vertex Buffer Object (VBO) identifier.
 
static VAO _vao = 0
 Static variable to store the Vertex Array Object (VAO) identifier.
 
- Static Public Attributes inherited from Node
static Shader glowShader = 0
 A static Shader variable used for glow effect.
 

Detailed Description

Represents an image frame.

This structure holds the path to an image file.

Member Function Documentation

◆ constructor()

void ImageFrame::constructor ( float  x,
int  xu,
float  y,
int  yu,
float  w,
int  wu,
float  h,
int  hu,
int  ha,
int  va,
char *  imagePath 
)
inline

Constructor for the image frame class.

This function initializes an image frame with the specified parameters.

Parameters
xThe x-coordinate of the image frame.
xuThe unit of the x-coordinate.
yThe y-coordinate of the image frame.
yuThe unit of the y-coordinate.
wThe width of the image frame.
wuThe unit of the width.
hThe height of the image frame.
huThe unit of the height.
haThe horizontal alignment of the image frame.
vaThe vertical alignment of the image frame.
imagePathThe file path to the image to be used in the frame.

◆ load()

void ImageFrame::load ( FILE *  file)
inline

Loads data from a file.

This function reads data from the provided file pointer and processes it accordingly.

Parameters
fileA pointer to the FILE object from which data is to be read.

◆ set_image()

void ImageFrame::set_image ( char *  path)
inline

Sets the image for the frame.

This function sets the image for the frame by loading it from the specified file path.

Parameters
pathThe file path to the image to be loaded.

◆ render()

void ImageFrame::render ( mat4  modelMatrix,
Shader  activeShader,
WorldShaders shaders 
)
inline

Renders the image frame using the provided model matrix and shader.

This function is responsible for rendering the image frame. It takes a model matrix, an active shader, and a set of world shaders as parameters to perform the rendering.

Parameters
modelMatrixA pointer to the model matrix used for rendering transformations.
activeShaderThe shader program currently active for rendering.
shadersA pointer to the WorldShaders structure containing various shaders used in the world.

◆ save()

void ImageFrame::save ( FILE *  file,
Node editor 
)
inline

Saves the current state of the editor to a file.

This function writes the current state of the editor to the specified file.

Parameters
fileA pointer to the FILE object where the editor state will be saved.
editorA pointer to the Node object representing the editor whose state is to be saved.

◆ free()

void ImageFrame::free ( )
inline

Frees the resources allocated for the image frame.

This function is responsible for releasing any memory or resources that were allocated for the image frame. It should be called when the image frame is no longer needed to avoid memory leaks.

Member Data Documentation

◆ path

char ImageFrame::path[256]

Path to the image file.


The documentation for this class was generated from the following files: