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Button Class Reference

Represents a button. More...

#include <frame.h>

Inheritance diagram for Button:
Collaboration diagram for Button:

Public Member Functions

void constructor ()
 Constructor for the Button class.
 
void init_button ()
 Initializes the button.
 
void load ()
 Loads the button resources.
 
void update ()
 Updates the state of the button.
 
void is_button (bool *result)
 Checks if the current instance is a button.
 
void save (FILE *file, Node *editor)
 Saves the state of the editor node to a file.
 
void free ()
 Frees the resources used by the button.
 
- Public Member Functions inherited from Frame
void constructor (float x, int xu, float y, int yu, float w, int wu, float h, int hu, int ha, int va, int scroll, Theme *theme)
 Constructor for initializing a frame object with specified parameters.
 
void handle_dimension_unit (float *src, float *dest, int vertical, double size, int unit, double containerWidth, double containerHeight)
 Handles the conversion of dimension units for a given source and destination.
 
void init_frame ()
 Initializes the frame.
 
void load (FILE *file)
 Loads data from a file.
 
void refresh ()
 Refreshes the frame.
 
void refreshContent ()
 Refreshes the content of the frame.
 
void update ()
 Updates the state of the frame.
 
void on_resize ()
 Handles the resize event for the frame.
 
void draw_frame ()
 Draws a frame.
 
void render (mat4 modelMatrix, Shader activeShader, WorldShaders *shaders)
 Renders a frame using the provided model matrix and shader.
 
void save (FILE *file, Node *editor)
 Saves the current state of the editor node to a file.
 
void get_vao (VAO *vao)
 Retrieves the Vertex Array Object (VAO).
 
void is_gui_element (bool *result)
 Determines if the current object is a GUI element.
 
void is_button (bool *result)
 Determines if a button is pressed.
 
void is_input_area (bool *result)
 Checks if the current area is an input area.
 
void is_selectlist (bool *result)
 Checks if the current item is in the selection list.
 
void is_checkbox (bool *result)
 Checks if a condition is a checkbox.
 
bool is_radiobutton ()
 Checks if the current frame is a radio button.
 
void free ()
 Frees the resources allocated for the frame.
 
- Public Member Functions inherited from Node
void constructor ()
 Constructor for the Node class.
 
void initialize_node ()
 Initializes a node.
 
void get_glow_shader (Shader *shader)
 Retrieves the glow shader.
 
void get_settings_data (void ***ptr, int *length)
 Retrieves settings data.
 
void load ()
 Loads the necessary resources or data for the node.
 
void save (FILE *file)
 Saves the current state to the specified file.
 
void prepare_render (mat4 modelMatrix, Shader activeShader)
 Renders a node using the specified model matrix and shader.
 
void render ()
 Renders the node.
 
void update_global_position (vec3 pos, vec3 rot, vec3 scale)
 Updates the global position of a node.
 
void update (vec3 pos, vec3 rot, vec3 scale)
 Updates the position, rotation, and scale of a node.
 
void on_resize ()
 Handles the resize event for the node.
 
void free ()
 Frees the resources allocated by the object.
 
void is_cshape (bool *cshape)
 Checks if the current shape is a custom shape.
 
void is_body (bool *body)
 Sets the body status of the node.
 
void is_area (bool *area)
 Checks if the current node is within a specified area.
 
void is_render_target (bool *render_target)
 Sets the render target status.
 
void is_gui_element (bool *result)
 Determines if the current node is a GUI element.
 
void add_child (Node *child)
 Adds a child node to a parent node.
 
void add_child_and_realloc (Node *child)
 Adds a child node to a parent node and reallocates memory if necessary.
 
void remove_child (Node *child)
 Removes a child node from a parent node.
 
void remove_child_and_realloc (Node *child)
 Removes a child node from a parent node and reallocates memory if necessary.
 
void remove_child_and_free (Node *child)
 Removes a child node from a parent node and frees the memory of the child node.
 
void remove_child_and_free_and_realloc (Node *child)
 Removes a child node from a parent node, frees the memory of the child node, and reallocates memory if necessary.
 
int index_of_child (Node *child)
 Retrieves the index of a child node in a parent node's children array.
 
void print (int level)
 Prints the details of a node at a specified level of indentation.
 
void emit_ready (...)
 Emits the 'ready' signal for the node.
 
void emit_update (...)
 Emits an update event for the node.
 
void emit_signal (...)
 Emits a signal if the node has a script and the script has a signal handler.
 

Public Attributes

ButtonState state
 
bool * checked
 
- Public Attributes inherited from Frame
vec4 overflow
 
vec2 relPos
 
vec2 absPos
 
vec2 scale
 
vec2 size
 
vec2 contentSize
 
vec2 scroll
 
vec2 scrollTarget
 
char unit [4]
 
char alignment [2]
 
Themetheme
 
SDL_Surface * contentSurface
 
TextureMap contentTexture
 
union { 
 
   Label *   label 
 
   Button *   button 
 
   InputArea *   inputArea 
 
   SelectList *   selectList 
 
   ImageFrame *   imageFrame 
 
   RadioButton *   radiobutton 
 
   Slider *   slider 
 
};  
 
FrameFlags flags
 
- Public Attributes inherited from Node
void * object
 
struct Node ** children
 
struct Nodeparent
 
u16 length
 
u8 type
 
u8 flags
 
vec3 pos
 
vec3 rot
 
vec3 scale
 
vec3 globalPos
 
vec3 globalRot
 
vec3 globalScale
 
Behaviorbehavior
 
BehaviorAttributeattribute
 
u8 attributes_count
 
Shader shader
 

Additional Inherited Members

- Static Public Attributes inherited from Frame
static VBO _vbo = 0
 Static variable to store the Vertex Buffer Object (VBO) identifier.
 
static VAO _vao = 0
 Static variable to store the Vertex Array Object (VAO) identifier.
 
- Static Public Attributes inherited from Node
static Shader glowShader = 0
 A static Shader variable used for glow effect.
 

Detailed Description

Represents a button.

This structure holds information about a button, including its state and whether it is checked. It can also represent a radio button.

Member Function Documentation

◆ constructor()

void Button::constructor ( )
inline

Constructor for the Button class.

This function initializes a new instance of the Button class.

◆ init_button()

void Button::init_button ( )
inline

Initializes the button.

This function sets up the initial state and properties of the button. It should be called before using the button in the application.

◆ load()

void Button::load ( )
inline

Loads the button resources.

This function is responsible for loading the necessary resources for the button, such as textures, sounds, or any other assets required for the button to function properly within the application.

◆ update()

void Button::update ( )
inline

Updates the state of the button.

This function is responsible for updating the button's state, which may include handling user input, updating the button's appearance, and triggering any associated actions or events.

◆ is_button()

void Button::is_button ( bool *  result)
inline

Checks if the current instance is a button.

This function sets the result to true if the current instance is a button, otherwise it sets the result to false.

Parameters
resultA pointer to a boolean variable where the result will be stored.

◆ save()

void Button::save ( FILE *  file,
Node editor 
)
inline

Saves the state of the editor node to a file.

This function writes the current state of the editor node to the specified file.

Parameters
fileA pointer to the FILE object where the editor state will be saved.
editorA pointer to the Node object representing the editor whose state is to be saved.

◆ free()

void Button::free ( )
inline

Frees the resources used by the button.

This function is responsible for freeing the resources used by the button, such as textures, sounds, or any other assets loaded during the button's lifetime.

Member Data Documentation

◆ state

ButtonState Button::state

Current state of the button.

◆ checked

bool* Button::checked

Pointer to the checked state of the button.


The documentation for this class was generated from the following files: