Claude Chappe' Curse - A C Game
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structs.h
Go to the documentation of this file.
1#pragma once
2
15struct MemoryCaches;
16struct BufferCollection;
17struct Queue;
18struct Tree;
19struct Input;
20struct Settings;
21struct Window;
22struct Camera;
23struct RenderTarget;
24struct Script;
25struct ClassManager;
26struct HashTable;
27struct DepthMap;
A structure to represent a camera with position and rotation in 3D space.
Definition camera.class.c:29
A structure to handle render targets.
Definition render_target.class.c:33
Structure to hold various buffer collections.
Definition buffer.h:26
Represents a depth map used in rendering.
Definition depth_map.h:26
Represents the hash table.
Definition hash.h:50
Structure to store input state.
Definition input.h:93
Structure to manage all types of caches.
Definition memory.h:94
A node in the queue.
Definition queue.h:26
Structure representing a script with a function and a name.
Definition scripts.h:105
A structure to hold various settings for the application.
Definition settings.h:196
Represents a tree structure.
Definition node.h:81
Structure representing the SDL window and its associated OpenGL context.
Definition window.h:51