A structure to represent a camera with position and rotation in 3D space.
Definition camera.class.c:29
A structure to handle render targets.
Definition render_target.class.c:33
Structure to hold various buffer collections.
Definition buffer.h:26
Represents a depth map used in rendering.
Definition depth_map.h:26
Represents the hash table.
Definition hash.h:50
Structure to manage all types of caches.
Definition memory.h:94
A node in the queue.
Definition queue.h:26
Structure representing a script with a function and a name.
Definition scripts.h:105
A structure to hold various settings for the application.
Definition settings.h:196
Represents a tree structure.
Definition node.h:81
Structure representing the SDL window and its associated OpenGL context.
Definition window.h:51