Represents a buffer for collision shapes. More...
#include <bodies.h>
Public Attributes | |
struct Node ** | collisionsShapes |
u32 | length |
u32 | index |
Represents a buffer for collision shapes.
A collision buffer stores collision shapes and manages their indices.
struct Node** CollisionBuffer::collisionsShapes |
Array of collision shapes in the buffer.
u32 CollisionBuffer::length |
Number of collision shapes in the buffer.
u32 CollisionBuffer::index |
Current index in the buffer.