Represents a node in the physics simulation. More...
Classes | |
| struct | PlaneCollisionShape |
| Represents a plane collision shape. More... | |
| struct | BoxCollisionShape |
| Represents a box collision shape. More... | |
| struct | SphereCollisionShape |
| Represents a sphere collision shape. More... | |
| struct | MeshCollisionShape |
| Represents a mesh collision shape. More... | |
| struct | CapsuleCollisionShape |
| Represents a capsule collision shape. More... | |
| struct | RayCollisionShape |
| Represents a ray collision shape. More... | |
| struct | CollisionBuffer |
| Represents a buffer for collision shapes. More... | |
Represents a node in the physics simulation.
A node is a generic object that can be used to represent different types of bodies in the physics simulation, such as static bodies, rigid bodies, and kinematic bodies.