Represents a node in the physics simulation. More...
Classes | |
struct | PlaneCollisionShape |
Represents a plane collision shape. More... | |
struct | BoxCollisionShape |
Represents a box collision shape. More... | |
struct | SphereCollisionShape |
Represents a sphere collision shape. More... | |
struct | MeshCollisionShape |
Represents a mesh collision shape. More... | |
struct | CapsuleCollisionShape |
Represents a capsule collision shape. More... | |
struct | RayCollisionShape |
Represents a ray collision shape. More... | |
struct | CollisionBuffer |
Represents a buffer for collision shapes. More... | |
Represents a node in the physics simulation.
A node is a generic object that can be used to represent different types of bodies in the physics simulation, such as static bodies, rigid bodies, and kinematic bodies.