Claude Chappe' Curse - A C Game
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Bodies

Represents a node in the physics simulation. More...

Classes

struct  PlaneCollisionShape
 Represents a plane collision shape. More...
 
struct  BoxCollisionShape
 Represents a box collision shape. More...
 
struct  SphereCollisionShape
 Represents a sphere collision shape. More...
 
struct  MeshCollisionShape
 Represents a mesh collision shape. More...
 
struct  CapsuleCollisionShape
 Represents a capsule collision shape. More...
 
struct  RayCollisionShape
 Represents a ray collision shape. More...
 
struct  CollisionBuffer
 Represents a buffer for collision shapes. More...
 

Detailed Description

Represents a node in the physics simulation.

A node is a generic object that can be used to represent different types of bodies in the physics simulation, such as static bodies, rigid bodies, and kinematic bodies.