This file handles the physics area nodes in the project. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <physics/physics.h>
#include <storage/node.h>
#include <io/scene_loader.h>
#include <render/lighting.h>
#include <buffer.h>
Classes | |
class | Area |
Represents an area with collision shapes and nodes. More... | |
This file handles the physics area nodes in the project.
This file contains the implementation of the physics area nodes, which are used to define and manage physical areas within the application. These nodes are responsible for handling various physical interactions and properties within their defined areas.
Detailed description: The code in this file includes functions and data structures necessary for creating, updating, and managing physics areas. It ensures that the physical properties and interactions within these areas are accurately simulated and maintained throughout the application's lifecycle.