This file defines the implementation of static bodies in the physics engine. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
#include <io/scene_loader.h>
#include <render/lighting.h>
#include <buffer.h>
Classes | |
class | StaticBody |
Represents a static body in the physics simulation. More... | |
This file defines the implementation of static bodies in the physics engine.
This file contains the implementation of static bodies used in the physics engine. Static bodies are objects that do not move and are used to represent immovable objects in the simulation, such as walls or floors. The code provides functions to initialize, update, and manage these static bodies within the physics engine.
Detailed description: The static body class includes functions for creating and initializing static bodies, setting their properties, and integrating them into the broader physics simulation. These bodies are essential for defining the environment and boundaries within which dynamic bodies interact.