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textured_mesh.class.c File Reference

This file contains the implementation of the TexturedMesh class. More...

#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
#include <memory.h>
Include dependency graph for textured_mesh.class.c:

Classes

class  TexturedMesh
 Structure representing a textured mesh. More...
 

Detailed Description

This file contains the implementation of the TexturedMesh class.

Author
Loup Picault
Date
2023-10-25

The TexturedMesh class is responsible for handling 3D mesh objects with textures. It includes functionalities for loading, rendering, and managing textured meshes within an OpenGL context. This class is a part of the larger project aimed at creating a 3D graphics application using SDL and OpenGL.