This file contains the implementation of the TexturedMesh class. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
#include <memory.h>
Classes | |
class | TexturedMesh |
Structure representing a textured mesh. More... | |
This file contains the implementation of the TexturedMesh class.
The TexturedMesh class is responsible for handling 3D mesh objects with textures. It includes functionalities for loading, rendering, and managing textured meshes within an OpenGL context. This class is a part of the larger project aimed at creating a 3D graphics application using SDL and OpenGL.