Structure representing the data of a 3D model animation. More...
#include <model.h>
Public Attributes | |
char | name [128] |
u32 | length |
Bone * | targets |
u32 | targetsCount |
Structure representing the data of a 3D model animation.
This structure holds the keyframes and other properties of a model animation.
char ModelAnimation::name[128] |
Name of the animation
u32 ModelAnimation::length |
Length of the animation
Bone* ModelAnimation::targets |
Array of targets
u32 ModelAnimation::targetsCount |
Number of targets