A structure to handle Multi-Sample Anti-Aliasing (MSAA) framebuffers. More...
#include <framebuffer.h>
Public Attributes | |
FBO | framebuffer |
FBO | intermediateFBO |
RBO | rbo |
TextureMap | textureColorBufferMultiSampled |
TextureMap | screenTexture |
A structure to handle Multi-Sample Anti-Aliasing (MSAA) framebuffers.
This structure contains the necessary components to manage MSAA framebuffers, including the main framebuffer, an intermediate framebuffer, a renderbuffer object, and texture maps for multi-sampled color buffer and screen texture.
FBO MSAA::framebuffer |
RBO MSAA::rbo |
< The intermediate framebuffer for post-processing.
TextureMap MSAA::textureColorBufferMultiSampled |
< The renderbuffer object for depth and stencil attachments.
TextureMap MSAA::screenTexture |
< The multi-sampled color attachment texture.