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MSAA Struct Reference

A structure to handle Multi-Sample Anti-Aliasing (MSAA) framebuffers. More...

#include <framebuffer.h>

Public Attributes

FBO framebuffer
 
FBO intermediateFBO
 
RBO rbo
 
TextureMap textureColorBufferMultiSampled
 
TextureMap screenTexture
 

Detailed Description

A structure to handle Multi-Sample Anti-Aliasing (MSAA) framebuffers.

This structure contains the necessary components to manage MSAA framebuffers, including the main framebuffer, an intermediate framebuffer, a renderbuffer object, and texture maps for multi-sampled color buffer and screen texture.

Note
DEPRECATED: This structure is deprecated and should not be used in new code.

Member Data Documentation

◆ framebuffer

FBO MSAA::framebuffer

◆ intermediateFBO

FBO MSAA::intermediateFBO

< The main MSAA framebuffer.

◆ rbo

RBO MSAA::rbo

< The intermediate framebuffer for post-processing.

◆ textureColorBufferMultiSampled

TextureMap MSAA::textureColorBufferMultiSampled

< The renderbuffer object for depth and stencil attachments.

◆ screenTexture

TextureMap MSAA::screenTexture

< The multi-sampled color attachment texture.


The documentation for this struct was generated from the following file: