Structure to hold the data of a 3D model being loaded. More...
#include <obj_loader.h>
Public Attributes | |
Vertex * | vertex |
Normal * | normals |
TextureVertex * | textureVertex |
Face * | faces |
Structure to hold the data of a 3D model being loaded.
This structure contains arrays of vertices, normals, texture vertices, and faces that represent a 3D model. It is used as a buffer during the loading process of an OBJ file or similar 3D model formats.