Claude Chappe' Curse - A C Game
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Keybinds Struct Reference

A structure to hold key bindings for various actions in the game. More...

#include <settings.h>

Public Attributes

int up
 
int down
 
int left
 
int right
 
int jump
 
int crouch
 
int sprint
 
int menu
 
int flashlight
 
int validate
 
int interact
 
int fullscreen
 

Detailed Description

A structure to hold key bindings for various actions in the game.

This structure contains integer values representing the key codes for different actions that can be performed in the game. Each member of the structure corresponds to a specific action.

Member Data Documentation

◆ up

Keybinds::up

The key code for moving up.

◆ down

Keybinds::down

The key code for moving down.

◆ left

Keybinds::left

The key code for moving left.

◆ right

Keybinds::right

The key code for moving right.

◆ jump

Keybinds::jump

The key code for jumping.

◆ crouch

Keybinds::crouch

The key code for crouching.

◆ sprint

Keybinds::sprint

The key code for sprinting.

◆ menu

Keybinds::menu

The key code for opening the menu.

◆ flashlight

Keybinds::flashlight

The key code for toggling the flashlight.

◆ validate

Keybinds::validate

The key code for validating an action.

◆ interact

Keybinds::interact

The key code for interacting with objects.

◆ fullscreen

Keybinds::fullscreen

The key code for toggling fullscreen mode.


The documentation for this struct was generated from the following file: