This file contains the implementation of the PhysicalNode class. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
#include <io/scene_loader.h>
#include <render/lighting.h>
#include <buffer.h>
Classes | |
class | PhysicalNode |
This file contains the implementation of the PhysicalNode class.
This source file contains the implementation of the PhysicalNode class, which is responsible for handling the physics-related properties and behaviors of nodes in the application. It includes functions for initializing, updating, and managing the physical properties of nodes, such as position, velocity, and collision detection.
It is designed to be used in the context of a larger application that requires physics simulation for various objects or entities within a scene.