This file defines the implementation of mesh shapes for the project. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
Classes | |
class | MeshCShape |
This file defines the implementation of mesh shapes for the project.
This source file contains the implementation of various mesh shapes used in the project. It provides the necessary functions and data structures to create, manipulate, and render mesh shapes within the SDL and OpenGL context.
The main features include:
This file is a crucial part of the graphics rendering pipeline, ensuring that mesh shapes are correctly created and displayed in the application.