This file defines the InputArea class and its associated methods. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <storage/node.h>
#include <io/shader.h>
#include <render/render.h>
#include <window.h>
#include <gui/frame.h>
#include <io/input.h>
Classes | |
class | InputArea |
Represents an input area. More... | |
This file defines the InputArea class and its associated methods.
This source file contains the implementation of the InputArea class, which is used to handle user input within a specific area of the application. It provides methods for initializing, updating, and rendering the input area, as well as handling user interactions such as keyboard and mouse events.
The InputArea class is designed to be a part of a larger application that uses SDL and OpenGL for rendering and user interface management.