Functions for managing and rendering nodes in the scene graph. More...
Classes | |
struct | Tree |
Represents a tree structure. More... | |
Macros | |
#define | NODE_ACTIVE_AND_VISIBLE NODE_ACTIVE | NODE_VISIBLE |
#define | NODE_DEFAULT_FLAGS NODE_ACTIVE_AND_VISIBLE |
Enumerations | |
enum | NodeFlags { NODE_ACTIVE = 1 << 0 , NODE_VISIBLE = 1 << 1 , NODE_SCRIPT = 1 << 2 , NODE_LIGHT_ACTIVE = 1 << 3 , NODE_INITIALIZED = 1 << 4 , NODE_UNUSED4 = 1 << 5 , NODE_UNUSED5 = 1 << 6 , NODE_EDITOR_FLAG = 1 << 7 } |
Flags indicating the state and properties of a node. More... | |
Variables | |
struct Node * | Tree::root |
Functions for managing and rendering nodes in the scene graph.
#define NODE_ACTIVE_AND_VISIBLE NODE_ACTIVE | NODE_VISIBLE |
#define NODE_DEFAULT_FLAGS NODE_ACTIVE_AND_VISIBLE |
enum NodeFlags |
Tree::root |
The root node of the tree structure.
The root node of the tree structure. This is the entry point to the tree.