This is the complete list of members for StaticBody, including all inherited members.
add_child(Node *child) | Node | inline |
add_child_and_realloc(Node *child) | Node | inline |
add_shape(Node *child) | Body | inline |
add_shape_and_realloc(Node *child) | Body | inline |
apply_impulse() | Body | inline |
attribute | Node | |
attributes_count | Node | |
behavior | Node | |
children | Node | |
collisionsShapes | StaticBody | |
constructor(vec3 forcedNormal) | StaticBody | inline |
Body::constructor() | Node | inline |
emit_ready(...) | Node | inline |
emit_signal(...) | Node | inline |
emit_update(...) | Node | inline |
flags | Node | |
forcedNormal | StaticBody | |
free() | PhysicalNode | inline |
get_center_of_mass(vec3 com) | StaticBody | inline |
get_collision_normal(vec3 normal) | StaticBody | inline |
Body::get_collision_normal(float *normal) | Body | inline |
get_collisions_shapes(Node ****shapes, u8 **length) | StaticBody | inline |
get_glow_shader(Shader *shader) | Node | inline |
get_mass(float *mass) | StaticBody | inline |
get_settings_data(void ***ptr, int *length) | Node | inline |
get_velocity(vec3 velocity) | StaticBody | inline |
get_velocity_norm() | StaticBody | inline |
globalPos | Node | |
globalRot | Node | |
globalScale | Node | |
glowShader | Node | static |
index_of_child(Node *child) | Node | inline |
initialize_node() | Node | inline |
is_area(bool *area) | Node | inline |
is_body(bool *body) | Body | inline |
is_cshape(bool *cshape) | Node | inline |
is_gui_element(bool *result) | Node | inline |
is_render_target(bool *render_target) | Node | inline |
length | StaticBody | |
load(FILE *file, Camera **c, Script *scripts, Node *editor) | StaticBody | inline |
Body::load() | Node | inline |
object | Node | |
on_resize() | Node | inline |
parent | Node | |
pos | Node | |
prepare_render(mat4 modelMatrix, Shader activeShader) | Node | inline |
print(int level) | Node | inline |
remove_child(Node *child) | Node | inline |
remove_child_and_free(Node *child) | Node | inline |
remove_child_and_free_and_realloc(Node *child) | Node | inline |
remove_child_and_realloc(Node *child) | Node | inline |
remove_shape(Node *child) | Body | inline |
remove_shape_and_free(Node *child) | Body | inline |
remove_shape_and_free_and_realloc(Node *child) | Body | inline |
remove_shape_and_realloc(Node *child) | Body | inline |
render() | Node | inline |
rot | Node | |
save(FILE *file) | StaticBody | inline |
scale | Node | |
shader | Node | |
type | Node | |
update(vec3 pos, vec3 rot, vec3 scale) | StaticBody | inline |
update_global_position(vec3 pos, vec3 rot, vec3 scale) | StaticBody | inline |