Claude Chappe' Curse - A C Game
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KinematicBody Member List

This is the complete list of members for KinematicBody, including all inherited members.

add_child(Node *child)Nodeinline
add_child_and_realloc(Node *child)Nodeinline
add_shape(Node *child)Bodyinline
add_shape_and_realloc(Node *child)Bodyinline
apply_impulse(vec3 impulse, vec3 torque, vec3 correction)KinematicBodyinline
Body::apply_impulse()Bodyinline
attributeNode
attributes_countNode
behaviorNode
childrenNode
collisionsShapesKinematicBody
constructor(vec3 velocity)KinematicBodyinline
Body::constructor()Nodeinline
emit_ready(...)Nodeinline
emit_signal(...)Nodeinline
emit_update(...)Nodeinline
flagsNode
free()PhysicalNodeinline
get_center_of_mass(vec3 com)KinematicBodyinline
get_collision_normal(float *normal)Bodyinline
get_collisions_shapes(Node ****shapes, u8 **length)KinematicBodyinline
get_glow_shader(Shader *shader)Nodeinline
get_length(u8 *length)KinematicBodyinline
get_mass(float *mass)KinematicBodyinline
get_settings_data(void ***ptr, int *length)Nodeinline
get_velocity(vec3 velocity)KinematicBodyinline
get_velocity_norm()KinematicBodyinline
globalPosNode
globalRotNode
globalScaleNode
glowShaderNodestatic
index_of_child(Node *child)Nodeinline
initialize_node()Nodeinline
is_area(bool *area)Nodeinline
is_body(bool *body)Bodyinline
is_cshape(bool *cshape)Nodeinline
is_gui_element(bool *result)Nodeinline
is_render_target(bool *render_target)Nodeinline
lengthKinematicBody
load(FILE *file, Camera **c, Script *scripts, Node *editor)KinematicBodyinline
Body::load()Nodeinline
objectNode
on_resize()Nodeinline
parentNode
posNode
prepare_render(mat4 modelMatrix, Shader activeShader)Nodeinline
print(int level)Nodeinline
remove_child(Node *child)Nodeinline
remove_child_and_free(Node *child)Nodeinline
remove_child_and_free_and_realloc(Node *child)Nodeinline
remove_child_and_realloc(Node *child)Nodeinline
remove_shape(Node *child)Bodyinline
remove_shape_and_free(Node *child)Bodyinline
remove_shape_and_free_and_realloc(Node *child)Bodyinline
remove_shape_and_realloc(Node *child)Bodyinline
render()Nodeinline
rotNode
save(FILE *file)KinematicBodyinline
scaleNode
shaderNode
typeNode
update(vec3 pos, vec3 rot, vec3 scale, float delta)KinematicBodyinline
Body::update(vec3 pos, vec3 rot, vec3 scale)Nodeinline
update_global_position(vec3 pos, vec3 rot, vec3 scale)KinematicBodyinline
velocityKinematicBody