This is the complete list of members for Area, including all inherited members.
add_child(Node *child) | Node | inline |
add_child_and_realloc(Node *child) | Node | inline |
attribute | Node | |
attributes_count | Node | |
behavior | Node | |
children | Node | |
collect_node(Node *node, float distance, vec3 impactPoint) | Area | inline |
collectedLength | Area | |
collectedNodes | Area | |
collisionsShapes | Area | |
compare_distance_nodes(const void *a, const void *b) | Area | inlinestatic |
constructor(int signal_id) | Area | inline |
PhysicalNode::constructor() | Node | inline |
emit_ready(...) | Node | inline |
emit_signal(...) | Node | inline |
emit_update(...) | Node | inline |
flags | Node | |
free() | PhysicalNode | inline |
get_collisions_shapes(Node ****shapes, u8 **length) | Area | inline |
get_glow_shader(Shader *shader) | Node | inline |
get_node_collection(CollectedNode **nodes, u8 *length) | Area | inline |
get_settings_data(void ***ptr, int *length) | Node | inline |
globalPos | Node | |
globalRot | Node | |
globalScale | Node | |
glowShader | Node | static |
index_of_child(Node *child) | Node | inline |
initialize_node() | Node | inline |
is_area(bool *area) | Area | inline |
is_body(bool *body) | Node | inline |
is_cshape(bool *cshape) | Node | inline |
is_gui_element(bool *result) | Node | inline |
is_render_target(bool *render_target) | Node | inline |
length | Area | |
load(FILE *file, Camera **c, Script *scripts, Node *editor) | Area | inline |
PhysicalNode::load() | Node | inline |
object | Node | |
on_resize() | Node | inline |
parent | Node | |
pos | Node | |
prepare_render(mat4 modelMatrix, Shader activeShader) | Node | inline |
print(int level) | Node | inline |
remove_child(Node *child) | Node | inline |
remove_child_and_free(Node *child) | Node | inline |
remove_child_and_free_and_realloc(Node *child) | Node | inline |
remove_child_and_realloc(Node *child) | Node | inline |
render() | Node | inline |
rot | Node | |
save(FILE *file) | Area | inline |
scale | Node | |
shader | Node | |
signal_id | Area | |
sort_nodes() | Area | inline |
type | Node | |
update(vec3 pos, vec3 rot, vec3 scale) | Area | inline |
update_global_position(vec3 pos, vec3 rot, vec3 scale) | Node | inline |