This file contains the implementation of the Camera class. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
Classes | |
class | Camera |
A structure to represent a camera with position and rotation in 3D space. More... | |
This file contains the implementation of the Camera class.
This source file provides the functionality for managing and manipulating camera objects within the application. It includes functions for setting camera parameters, updating the camera's position and orientation, and handling camera-related transformations.
The Camera class is essential for rendering scenes from different viewpoints and is used extensively in the graphics rendering pipeline.