This file defines the body class for the physics engine. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
#include <io/scene_loader.h>
#include <render/lighting.h>
#include <buffer.h>
Classes | |
class | Body |
This file defines the body class for the physics engine.
This file contains the implementation of the body class, which is used to represent physical bodies in the physics engine. It includes functions for initializing, updating, and managing the state of physical bodies within the simulation.
It is used for handling the physical properties and behaviors of objects in the simulation, such as position, velocity, and collision detection.