This file defines the implementation of ray-casting shapes. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
Classes | |
class | RayCShape |
This file defines the implementation of ray-casting shapes.
This source file contains the implementation of various functions and data structures used for ray-casting shapes in the context of a graphics application using SDL and OpenGL. It is used for handling the creation, manipulation, and rendering of ray-casting shapes within the application.