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point_light.class.c File Reference

This file contains the implementation of the PointLight class. More...

#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
#include <render/lighting.h>
#include <render/depth_map.h>
#include <buffer.h>
Include dependency graph for point_light.class.c:

Classes

class  PointLight
 Represents a point light source. More...
 

Detailed Description

This file contains the implementation of the PointLight class.

This source file contains the implementation details for the PointLight class, which is used to represent a point light source in a 3D scene. The PointLight class provides functionalities to set up and manage the properties of a point light, such as its position, color, intensity, and attenuation factors.

The PointLight class is designed to be used in conjunction with OpenGL to render realistic lighting effects in a 3D environment.

Author
Loup Picault
Date
2023-10-10