Claude Chappe' Curse - A C Game
Logo Institut d'Informatique Claude Chappe Logo Université de Le Mans Logo Raeptor Production
 
Loading...
Searching...
No Matches
RigidBody Member List

This is the complete list of members for RigidBody, including all inherited members.

add_child(Node *child)Nodeinline
add_child_and_realloc(Node *child)Nodeinline
add_shape(Node *child)Bodyinline
add_shape_and_realloc(Node *child)Bodyinline
angularAccelerationRigidBody
angularVelocityRigidBody
apply_impulse(vec3 impulse, vec3 torque, vec3 correction)RigidBodyinline
Body::apply_impulse()Bodyinline
apply_torque(vec3 torque)RigidBodyinline
attributeNode
attributes_countNode
behaviorNode
centerOfMassRigidBody
childrenNode
collisionsShapesRigidBody
constructor(vec3 velocity, vec3 angularVelocity, vec3 gravity, float mass, float friction, vec3 centerOfMass)RigidBodyinline
Body::constructor()Nodeinline
emit_ready(...)Nodeinline
emit_signal(...)Nodeinline
emit_update(...)Nodeinline
flagsNode
free()PhysicalNodeinline
frictionRigidBody
get_center_of_mass(vec3 com)RigidBodyinline
get_collision_normal(float *normal)Bodyinline
get_collisions_shapes(Node ****shapes, u8 **length)RigidBodyinline
get_glow_shader(Shader *shader)Nodeinline
get_mass(float *mass)RigidBodyinline
get_settings_data(void ***ptr, int *length)Nodeinline
get_velocity(vec3 velocity)RigidBodyinline
get_velocity_norm()RigidBodyinline
globalPosNode
globalRotNode
globalScaleNode
glowShaderNodestatic
gravityRigidBody
index_of_child(Node *child)Nodeinline
initialize_node()Nodeinline
is_area(bool *area)Nodeinline
is_body(bool *body)Bodyinline
is_cshape(bool *cshape)Nodeinline
is_gui_element(bool *result)Nodeinline
is_render_target(bool *render_target)Nodeinline
lengthRigidBody
load(FILE *file, Camera **c, Script *scripts, Node *editor)RigidBodyinline
Body::load()Nodeinline
massRigidBody
objectNode
on_resize()Nodeinline
parentNode
posNode
prepare_render(mat4 modelMatrix, Shader activeShader)Nodeinline
print(int level)Nodeinline
remove_child(Node *child)Nodeinline
remove_child_and_free(Node *child)Nodeinline
remove_child_and_free_and_realloc(Node *child)Nodeinline
remove_child_and_realloc(Node *child)Nodeinline
remove_shape(Node *child)Bodyinline
remove_shape_and_free(Node *child)Bodyinline
remove_shape_and_free_and_realloc(Node *child)Bodyinline
remove_shape_and_realloc(Node *child)Bodyinline
render()Nodeinline
rotNode
save(FILE *file)RigidBodyinline
scaleNode
shaderNode
typeNode
update(vec3 pos, vec3 rot, vec3 scale, float delta)RigidBodyinline
Body::update(vec3 pos, vec3 rot, vec3 scale)Nodeinline
update_global_position(vec3 pos, vec3 rot, vec3 scale)RigidBodyinline
velocityRigidBody