Claude Chappe' Curse - A C Game
Logo Institut d'Informatique Claude Chappe Logo Université de Le Mans Logo Raeptor Production
 
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ControlFrame Member List

This is the complete list of members for ControlFrame, including all inherited members.

_vaoFramestatic
_vboFramestatic
absPosFrame
add_child(Node *child)Nodeinline
add_child_and_realloc(Node *child)Nodeinline
alignmentFrame
attributeNode
attributes_countNode
behaviorNode
buttonFrame
childrenNode
constructor(float x, int xu, float y, int yu, float w, int wu, float h, int hu, int ha, int va, int scroll, Theme *theme)ControlFrameinline
Node::constructor()Nodeinline
contentSizeFrame
contentSurfaceFrame
contentTextureFrame
draw_frame()Frameinline
emit_ready(...)Nodeinline
emit_signal(...)Nodeinline
emit_update(...)Nodeinline
flagsFrame
free()Frameinline
get_glow_shader(Shader *shader)Nodeinline
get_settings_data(void ***ptr, int *length)Nodeinline
get_vao(VAO *vao)Frameinline
globalPosNode
globalRotNode
globalScaleNode
glowShaderNodestatic
handle_dimension_unit(float *src, float *dest, int vertical, double size, int unit, double containerWidth, double containerHeight)Frameinline
imageFrameFrame
index_of_child(Node *child)Nodeinline
init_frame()Frameinline
initialize_node()Nodeinline
inputAreaFrame
is_area(bool *area)Nodeinline
is_body(bool *body)Nodeinline
is_button(bool *result)Frameinline
is_checkbox(bool *result)Frameinline
is_cshape(bool *cshape)Nodeinline
is_gui_element(bool *result)Frameinline
is_input_area(bool *result)Frameinline
is_radiobutton()Frameinline
is_render_target(bool *render_target)Nodeinline
is_selectlist(bool *result)Frameinline
labelFrame
lengthNode
load(FILE *file)ControlFrameinline
Node::load()Nodeinline
objectNode
on_resize()Frameinline
overflowFrame
parentNode
posNode
prepare_render(mat4 modelMatrix, Shader activeShader)Nodeinline
print(int level)Nodeinline
radiobuttonFrame
refresh()Frameinline
refreshContent()Frameinline
relPosFrame
remove_child(Node *child)Nodeinline
remove_child_and_free(Node *child)Nodeinline
remove_child_and_free_and_realloc(Node *child)Nodeinline
remove_child_and_realloc(Node *child)Nodeinline
render()ControlFrameinline
Frame::render(mat4 modelMatrix, Shader activeShader, WorldShaders *shaders)Frameinline
rotNode
save(FILE *file, Node *editor)ControlFrameinline
Node::save(FILE *file)Nodeinline
scaleFrame
scrollFrame
scrollTargetFrame
selectListFrame
shaderNode
sizeFrame
sliderFrame
themeFrame
typeNode
unitFrame
update()Frameinline
Node::update(vec3 pos, vec3 rot, vec3 scale)Nodeinline
update_global_position(vec3 pos, vec3 rot, vec3 scale)Nodeinline