This source file defines the BoxCShape class and its associated methods. More...
#include <raptiquax.h>
#include <classes/classes.h>
#include <math/math_util.h>
#include <io/model.h>
#include <render/framebuffer.h>
#include <storage/node.h>
Classes | |
class | BoxCShape |
This source file defines the BoxCShape class and its associated methods.
This source file contains the implementation of the BoxCShape class, which is used to represent and manipulate box-shaped collision shapes in the application. It provides functionalities for creating, initializing, and managing box collision shapes, as well as handling their interactions within the physics engine.
The BoxCShape class is designed to be used in conjunction with other collision shapes and physics entities to simulate realistic physical interactions in a 2D or 3D environment. It is a crucial component of the physics simulation system, enabling accurate collision detection and response for box-shaped objects.