Claude Chappe' Curse - A C Game
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aliases.h
Go to the documentation of this file.
1#pragma once
2
7#define u8 uint8_t
8
13#define u16 uint16_t
14
19#define u32 uint32_t
20
25#define u64 uint64_t
26
31#define s8 int8_t
32
37#define s16 int16_t
38
43#define s32 int32_t
44
49#define s64 int64_t
50
55#define f32 float
56
61#define f64 double
62
68
73typedef u32 VBO;
74
79typedef u32 VAO;
80
86
92
93
98typedef vec3 Normal;
99
104typedef vec2 TextureVertex;
105
110typedef u32 FBO;
111
117
122typedef u32 RBO;
123
128typedef u32 Shader;
vec2 TextureVertex
Alias for vec2 representing a texture vertex.
Definition aliases.h:104
#define u32
Alias for uint32_t (unsigned 32-bit integer).
Definition aliases.h:19
u32 RBO
Alias for an unsigned int representing a Render Buffer Object.
Definition aliases.h:122
VAO VertexArray
Alias for VAO.
Definition aliases.h:91
u32 VAO
Alias for unsigned int representing a Vertex Array Object.
Definition aliases.h:79
u32 TextureMap
Definition aliases.h:67
u32 Shader
Definition aliases.h:128
u32 VBO
Alias for unsigned int representing a Vertex Buffer Object.
Definition aliases.h:73
FBO FrameBuffer
Alias for FBO, representing a Frame Buffer Object.
Definition aliases.h:116
vec3 Normal
Alias for vec3 representing a normal vector.
Definition aliases.h:98
u32 FBO
Alias for an unsigned int representing a Frame Buffer Object.
Definition aliases.h:110
VBO VertexBuffer
Alias for VBO.
Definition aliases.h:85